C.S. (Suleman) Shahid MSc
Tilburg School of Humanities
Journal articles
- 2010
- Al Mahmud, A., Mubin, O., Shahid, S., & Martens, J.B. (2010). Designing Social Games for Children and Older Adults: Two Related Case Studies. Journal of Entertainment Computing, 1(3-4), 147-156.
Book chapters
- 2011
- Mattheij, R.J.H., Szilvasi, L., Beer, L. de, Rakiman, K., & Shahid, S. (2011). GooGreen: Towards Increasing the Environmental Awareness of Households. In J.A. Jacko (Ed.), Human-Computer Interaction, Part III, HCII 2011 (pp. 500-509). Hilton Orlando Bonnet Creek, Orlando, Florida, USA: Springer-Heidelberg.
- 2008
- Shahid, S., Krahmer, E.J., & Swerts, M. (2008). Alone or together: Exploring the effect of physical co-presence on the emotional expressions of game playing children across cultures. In P. Markopoulus (Ed.), Fun and Games (pp. 94-105). Berlin/Heidelberg: Springer. (Lecture Notes in Computer Science LNCS, 5294).
Conference papers
- 2011
- Ahmad, M., Tariq, H., Saeed, M., Shahid, S., & Krahmer, E.J. (2011). Guess who? An interactive and entertaining game-like platform for investigating human emotions. Proceedings of the 14th International Conference on Human Computer Interaction (HCI 2011) (pp. 543-551). Berlin/Heidelberg: Springer Verlag. (Lecture Notes in Computer Science).
- Shahid, S., Krahmer, E.J., Swerts, M., & Mubin, O. (2011). Who is more expressive during child-robot interaction: Pakistani or Dutch children? Proceedings of the 6th international conference on Human-robot interaction (pp. 247-248). Lausanne, Switzerland: ACM Press.
- Shahid, S., Krahmer, E.J., & Swerts, M. (2011). Child-robot interaction: Playing alone or together? In D. Tan, B. Begole, & W. Kelogg (Eds.), Proceedings of the 29th CHI conference on human factors in computing systems (CHI 2011): Work in progress (pp. 1399-1404).
- 2010
- Beer, R. de, Hol, S., Keijers, R., Shahid, S., Al Mahmud, A., & Mubin, O. (2010). PMD: Designing a portable medicine dispenser for persons suffering from Alzheimer's disease. The 12th International Conference on Computers Helping People with Special Needs (ICCHP 2010) (pp. 332-335). Berlin/Heidelberg: Springer/Link.
- Blommaert, A., Philippart, P., Rassaert, C., Theunissen, E., Widdershoven, S., & Shahid, S. (2010). Day Pad: A daily life assistant for autistic children. Future innovation. In M. de Sá (Ed.), Proceedings of the 12th Annual International ACM Conference on HCI with Mobile Devices and Services (Mobile HCI 2010) (pp. 473-474). New York: ACM Digital Library.
- Hong, A., Heugten, S., Kooken, T., Vinke, N., Vromans, M., & Shahid, S. (2010). The augenda: Structuring the lives of autistic teenagers. Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accesibility (ASSETS 2010),
- Mubin, O., Shahid, S., Sande, S. van de, Krahmer, E.J., Swerts, M., Bartneck, C., & Feijs, L.M.G. (2010). Using child-robot interaction to investigate the user acceptance of constrained and artificial languages. Proceedings of the 19th IEEE International Symposium on Robot and Human Interactive Communication,
- Shahid, S., Krahmer, E.J., & Swerts, M. (2010). GamE in action: Using the GamE paradigm as a tool for investigating human emotions. In . unknown (Ed.), Proceedings of the workshop 'Video Games as Research Tools' in CHI 2010 (pp. 1-4). Atlanta, GA, U.S.A..
- Shahid, S., Krahmer, E.J., & Swerts, M. (2010). Playing with iCat: Investigating children's appreciation of game plays with a social robot. Proceedings of the International Conference on Advances in Computer Entertainment Technology,
- Shahid, S., Krahmer, E.J., & Swerts, M. (2010). GamE paradigm: Affective gaming for affect elicitation. Creative showcase demo. Proceedings of the International Conference of Advances in Computer Entertainment Technology (ACE 2010),
- Shahid, S., Krahmer, E.J., Swerts, M., & Mubin, O. (2010). Child-robot interaction during collaborative game play: Effects of age and gender on emotion and experience. Proceedings of the OzCHI 2010 Conference,
- Shahid, S., Krahmer, E.J., & Swerts, M. (2010). Robot is also a Friend? Investigating how differences in social presence effect the emotional expressions of children across cultures. In C. Douillez & C. Humez (Eds.), Proceedings on the Third European Conference on Emotion (CERE 2010) (p. 61). Lille: University Lille.
- Wiel, E. van de, Meijering, M., & Shahid, S. (2010). CookKing: A king of healthy, fun and social cooking. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2010) (pp. 110-111). New York: ACM.
- 2009
- Mubin, O., Shahid, S., Bartneck, C., Krahmer, E.J., Swerts, M., & Feijs, L. (2009). Using Language Tests and Emotional Expressions to Determine the Learnability of Artificial Languages. Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (pp. 4075-4080). New York, NY: ACM Press.
- Shahid, S., Krahmer, E.J., & Swerts, M. (2009). Using subjective and objective emotional responses for measuring social presence and game experience of children. In J. Jacko, C. Stephanidis, D. Harris, D. Schmorrow, M. Grootjen, B.-T. Karsh, R. Shumaker, P. Zaphiris, A. Ozok, V. Duffy, M. Kurosu, M. Smith, G. Salvendy, N. Aykin, & I. Estabrooke (Eds.), The 13th International Conference on Human-Computer Interaction (HCI International 2009), San Diego.
- Shahid, S., Krahmer, E.J., Swerts, M., Melder, W., & Neerincx, M. (2009). You make me happy: Using an adaptive affective interface to investigate the effect of social presence on positive emotion. In J. Cohn, A. Nijholt, & P. Pantic (Eds.), Proceedings of the 2009 International Conference on Affective Computing & Intelligent Interaction (ACII 2009) (pp. 1-6). Los Alamitos: IEEE Computer Society Press.
- Shahid, S., Krahmer, E.J., Swerts, M., Melder, W., & Neerincx, M. (2009). Exploring Social and Temporal Dimensions of Emotion Induction using an Adaptive Affective Mirror. Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (pp. 3727-3732). New York, NY: ACM Press.
- Shahid, S., & Krahmer, E.J. (2009). Human-centered Design in the Developing World: Towards designing didactic games for children. In S. Dray, A. Light, M. Ho, M. Kam, N. Kodagoda, N. Sambasivan, K. Toyama, & J. Thomas (Eds.), The CHI 2009 workshop on Human-Centered Computing in International Development, Boston: ACM Press.
- 2008
- Al Mahmud, A., Mubin, O., Shahid, S., & Martens, J. (2008). Designing and evaluating the tabletop game experience for senior citizens. Proceedings of the 5th Nordic Conference on Human-Computer interaction: Building Bridges (NordiCHI '08) (pp. 403-406). Lund, Sweden: ACM.
- Al Mahmud, A., Mubin, O., Shahid, S., Juola, J., & Ruyter, B. de (2008). EZ phone: Persuading mobile users to conserver energy. In O. Abuelma'atti & D. England (Eds.), Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2 (pp. 7-10). Swinton, UK: British Computer Society.
- Shahid, S., Mubin, O., & Al Mahmud, A. (2008). Exploring the design dimensions of a mobile guidance system for senior citizens. Proceedings of the 12th CHI Nederland Conference, Amsterdam.
- Shahid, S., Krahmer, E.J., & Swerts, M. (2008). Real vs. acted emotional speech: Comparing south asian-and caucasion speakers and observers. Proceedings of the 4th International Conference on Speech Prosody (pp. 669-772). Campinas, Brazil.
- Shahid, S., Mubin, O., & Al Mahmud, A. (2008). Friend forever: A healderly partner (poster). Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (pp. 485-486). New York, NY, USA: ACM.
- Shahid, S., & Krahmer, E.J. (2008). Cross-cultural participatory design: A case of designing an educational game for illiterate children. In C. Oyugi, J. Nocera, L. Dunckly, & S. Dray (Eds.), Proceedings of the challenges for participatory design in the developing world workshop at the PD2008 conference, Bloomington, Indiana.
- Shahid, S., Mubin, O., & Al Mahmud, A. (2008). Walk 2 win: Towards designing a mobile game for elderly's social engagement. Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2 (pp. 11-14). Swinton, UK: British Computer Society.
- Shahid, S., Krahmer, E.J., & Swerts, M. (2008). GamE: Games as a method for eliciting emotions. In H. Steinbusch (Ed.), Proceedings of 6th international conference on methods and techniques in behavioral research (pp. 180-181). Maastricht.
- 2007
- Shahid, S., Krahmer, E.J., & Swerts, M. (2007). Audiovisual Emotional Speech of Game Playing Children: Effects of Age and Culture. Proceedings of the International Conference on spoken Language Processing (Interspeech 2007), Antwerpen: ISCA.